6/6/2023 0 Comments Electric car tycoonHowever its overtures are getting a lukewarm reception, according to people familiar with the discussions, as some of Evergrande NEV’s terms deter would-be investors. JPMorgan Says Frank’s Javice Moved Millions to a Shell CompanyĮvergrande NEV, the brainchild of Hui Ka Yan - the tycoon behind beleaguered property developer China Evergrande Group, is seeking a lifeline after last month warning it would need to stop production at its Tianjin factory unless new funds were secured. US Arrests 21-Year-Old National Guardsman in Classified Documents Leak US-Saudi Oil Pact Breaking Down as Russia Grabs Upper Hand US Embarrassed After 21-Year-Old Arrested in Classified Documents LeakĪrnault's Wealth Soars to $210 Billion, Leaving Musk in the Dust Four years later, the company’s stock has gone from boom to bust and it’s struggling to survive. as the world’s biggest maker of electric cars within three to five years back in early 2019. (5.(Bloomberg) - China Evergrande New Energy Vehicle Group Ltd.’s billionaire founder vowed to overtake Tesla Inc. (1.19 MiB) Downloaded 45 times Mop Expanded Road Vehicles.zip Updated 0.9.0 source, default zip compression which should be natively supported by Windows. (2.17 MiB) Downloaded 50 times Mop Expanded Road Vehicles.7z Updated 0.9.0 source, requires 7zip to extract. To keep these at same max speed as the last generation of busses, they are also changed from 140km/h to 160km/h. Modified statistics of both cable cars to try and balance them a bit.įixed names that assumedly lacked spacing in english.lng:įixed assumed typo for STR_TMOD_LC1 in english.lng:įixed typo for STR_TMOD_LC2 in english.lng:Ĭhanged speedratings of y2015, y2020 and y2025 busses:Įarlier generations Normal/Articulated have been in sync, but these three generations were not.Ģ015: Bufo Bus changed from 140km/h to 120km/hĢ020: duNord Trolley Bus changed from 120km/h to 140km/hĢ025: Both busses changed from 140km/h to 160km/h for a slight boost in the last generation.Ĭhanged speedratings of y2030 and y2040 passenger trams: + tramtypetable Ĭhanged item_f0_tram and item_f1_tram from tram_type FUNC to CCTT_FUNC.Īdded STR_CABLECAR_01 and STR_CABLECAR_02 in english.lng to give unique names to the cable cars. Kept intact in this version.Īdded def_value:1 to all vehicle selection parameters so they are enabled by default when adding GRF to loadout.Īdded CCTT_FUNC to tramtypetable to allow Cable Cars to fallback to RAIL if FUNC not available: This was changed by Brickblock1 in their upload. Would love to see some screen shots of how people are using this!Ĭode: Select all Bumped version to 0.9.0 in custom_tags.txtįixed Dual-Mode vehicles not getting changed properties when running on electricity: The most sorely lacking element so far is a car carrier, but I am not currently happy with the sprites I've drawn for it, nor the way I've tried to code it, so still need a bit more work on it. (personally I almost never use the road trains or light vehicles, nor do I usually start early enough to use steam power). I might keep a couple of the parameters defaulting to off, as some of the weirder or easter-egg type vehicles can clutter up the menu for a more basic game. Thanks! It's a good suggestion as I've been caught out by this myself a few times. I've recommended this to a few new players who haven't thought to check the settings (and have done so myself.) and were confused when no vehicles were available. One suggestion: perhaps the NewGRF parameters to select the vehicle types enabled could default to all-enabled, instead of all-disabled. This has become my favorite road vehicle set for all my games, combined of course with Unspooled on either the minimal or basic road selections.
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